
Other spontaneous problems come, oddly, in the form of recurrent natural disasters. Dealing with an emergency/epidemic successfully can give you a cash and reputation boost and vice versa if you fail. In later levels, you have to deal with epidemics, which even now, I can’t really explain because even after hours and hours of gameplay, I’m still not really sure what differentiates successfully dealing with an epidemic from failing to do so. The impromptu challenges come in the form of being asked to deal with emergencies where patients are flown in by helicopter and you have to cure them against the clock. Initially these amount to extending (or declining) invitations to VIPs to visit your hospital (a successful visit can ramp up your reputation in the community) and having the final say on gambling with a patient’s life by taking a chance on a possible cure after a questionable diagnosis. These are communicated to you via faxes popping up in the bottom left-hand corner of the screen – and remain there pending your decision.

Your managerial decision-making abilities have a large effect on the overall running (and success) of your hospital as you make your way through each level. Next door – the nurses are playing video games.Īs you progress things not only become a bit more complex in the day-to-day running of the hospital, but a number of impromptu challenges are also presented. In one room, lazy Juniors are rigorously trained into the efficient consultants of tomorrow. The day-to-day running of the hospital mainly involves diagnosing and curing the patients whilst simultaneously keeping them happy (by providing plenty of lush foliage), and preventing your staff from feeling undervalued and overworked to keep them from threatening to leave in order to fulfil their lifelong dreams of becoming a computer games producer. On satisfying the level criteria, you are then offered a new position at another hospital, bringing with it a new set of challenges and with any luck, a bigger salary.īalancing all this in the first few levels is relatively simple. On each level you need to meet a certain criteria – a good reputation, a healthy bank balance, Hospital value and cure rate – in an attempt to wow the bigwigs at the Health Authority. I know that makes the game sound comparatively tepid next to building and designing your own roller coasters (as in Bullfrog’s successful predecessor) but I actually find Theme Hospital a much more engaging game. Similar in setup to Theme Park, the object is to build a functional hospital, cure patients suffering from a myriad of bizarre diseases (Bloaty Head, The King Complex, The Squits) and maintain a good reputation by keeping patients happy (and alive). Some find it addictive, others merely frustrating, and after several (hundred) hours of gameplay I think I’ve figured out why. Opinions are divided on Bullfrog’s 1997 sequel to Theme Park.
THEME HOSPITAL BY BULLFROG SIMULATOR
From there it’s up to you to move your way up in the health care industry.Ī hospital simulator is not something you might consider a good theme for a game but the guys from Bullfrog Productions were famous for creating innovative and fun titles from the craziest idea-and Theme Hospital no exception. You start off small with an empty building, a few doctors, a general diagnostic, a pharmacy, a reception desk, and a few other necessities.

Finding treatments for such diseases is a part of your job, but there’s no prescription to cure the insanity that may result from trying to figure out those cures. You might think that someone's illness is not a laughing matter but wait till you see a patient with KingComplex dressed as Elvis or serious case of Hairyitis caused from prolonged exposure to the moon.

If there is one word that describes Theme Hospital then it has to be “hilarious.” Almost everything in this game is made with great dose of humour. No matter how you look at it, you're in control of a very sick hospital. The Grim Reaper stalks the corridors, the ill have some very odd ailments, and the staff want to play doctors and nurses together. Design, maintain and manage a hi-tech hospital facility, making the most of limited resources and turning cures into cash. It's a matter of laugh or death in Theme Hospital ™, another installment of the Theme series.
